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#1 |
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Join Date: May 2007
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Back in 3e, Magic Items included rules for an invisible sword. To quote:
"When fighting against an invisible sword, the defender is normally at a -1 to all active defenses (-3 if the defender's primary weapon skill is 10 or less, no minus if his skill is 15 or better - the best fighters react to cues from their opponent's face and body, not his weapon)." -GURPS Magic Items 1, p.93
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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#2 |
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Join Date: Apr 2019
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Christopher Rice has rules for the "Transparent Blade" technique for the Psi Sword ability in Pyramid 3/69. I'm surprised he didn't mention it! Can it be that he doesn't remember all the articles he's written?
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#3 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Hey! It's crowded in the ol noggin. Too much stuff in my head. I can't remember ALL of it. >__>
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#4 |
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Join Date: Oct 2005
Location: Earth
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#5 | |
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Join Date: Nov 2004
Location: Sydney, Australia
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Quote:
I'd probably make it -3 default, -5 if defender is below skill 10, and -2 with skill 15+ and -1 at skill 20+ for parries and dodges. Blocks I'd make one better because there's more tolerance in position when putting a shield in the way. That's just my take. Most importantly, I will now need to unleash some invisible weapons against my PCs!
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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#6 |
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Join Date: May 2007
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I wouldn't go as bad as -5, even for the untrained, given that a completely invisible foe is defended against at only -4, and making the non-weapon parts of him visible shouldn't make defending harder.
If I were going to get complicated, I might be tempted to base the penalty on relative skill level (DX-1, DX+3, etc.) rather than absolute skill level, since, while training and experience (i.e., character points spent on the skill) may well let you read an opponent's attack from their body, I don't see raw dexterity helping very much- this is probably something where a seasoned veteran has an advantage over a tyro however talented. EDIT: If I were basing the penalties on defender skill in any way, I would certainly use the highest combat skill to calculate them irrespective of which weapon is currently being wielded. If training in swordsmanship includes skill in reading an opponent, this skill won't go away just because one is forced to drop the sword and fight with a knife.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 01-13-2022 at 12:30 AM. |
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#7 |
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Join Date: Nov 2004
Location: Sydney, Australia
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That's a fair point, but I think only - 4 to defend against a completely invisible foe is too light without mitigating advantages or skills.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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