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#6 | |
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Join Date: Oct 2005
Location: Earth
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EDIT: Apologies -- I was searching for GURPS keywords when running across this thread so my reply is in GURPS...
Quote:
Greetings! Hmm, interesting. Was it Essential Fire or regular Create Fire? Create fire creates regular fire (B433) which with 1d-3 can only set on fire alcohol or paper... A 3d6 fireball on average inflicts 10 damage might set aflame a staff if you hit it (-3 as a weapon). * Essential Fire, on the other hand sets everything that can burn (B433) ablaze (M75), so would count seasoned wood while the spell is maintained...** To your question: Well, our party last week disarmed a wizard by having our party's wizard start a fireball, taunt him, and while the foe riposted the insult our gunslinger emptied a double-barrel rifle point blank, so distraced (-4 to Will rolls!) the foe dropped their missile spell... *(ok, a 3d6 explosive fireball is a way around a foe's defense) ** A wizard in GURPS Dungeon Fantasy might want to go for a "Dragonbone" (e.g., organic equivalent of neigh-indestructible orichalcum), just 250$ (Gurps Dungeon Fantasy 8: Treasure p. 33). Take Care! Last edited by Eric Funk; 01-12-2022 at 07:53 AM. |
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| Tags |
| countermeasures, creativity, magic, problem-solving, wizards |
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