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Old 01-10-2022, 04:24 PM   #6
Eric Funk
 
Join Date: Oct 2005
Location: Earth
Default Re: Staff Countermeasures

EDIT: Apologies -- I was searching for GURPS keywords when running across this thread so my reply is in GURPS...


Quote:
Originally Posted by Shostak View Post
This creative use of magic came up in a game recently: A relatively humble wizard took away the souped-up wooden staff of a superior enemy mage by maneuvering adjacent to him and hitting it with a Fire spell. It was a dangerous move, but it paid off; the victim, not knowing Destroy Creation, Magic Rainstorm, or Fireproofing, was left without his favored hand weapon and mana reservoir and was thus far more vulnerable to the PCs.

Any other reports of interesting ways to neutralize these arcane toys?

Greetings!

Hmm, interesting.

Was it Essential Fire or regular Create Fire?
Create fire creates regular fire (B433) which with 1d-3 can only set on fire alcohol or paper...
A 3d6 fireball on average inflicts 10 damage might set aflame a staff if you hit it (-3 as a weapon). *

Essential Fire, on the other hand sets everything that can burn (B433) ablaze (M75), so would count seasoned wood while the spell is maintained...**

To your question:
Well, our party last week disarmed a wizard by having our party's wizard start a fireball, taunt him, and while the foe riposted the insult our gunslinger emptied a double-barrel rifle point blank, so distraced (-4 to Will rolls!) the foe dropped their missile spell...




*(ok, a 3d6 explosive fireball is a way around a foe's defense)

** A wizard in GURPS Dungeon Fantasy might want to go for a "Dragonbone" (e.g., organic equivalent of neigh-indestructible orichalcum), just 250$ (Gurps Dungeon Fantasy 8: Treasure p. 33).


Take Care!

Last edited by Eric Funk; 01-12-2022 at 07:53 AM.
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