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Old 01-03-2022, 01:02 PM   #1
hcobb
 
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Default Re: Pinning down a fix

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Originally Posted by Shostak View Post
Needs some rewording. You can attack an adjacent figure while disengaged yourself, and usually at a DX bonus for facing.

"Grappling is a new attack option for all engaged figures" Whataboutism grappling from behind? One arm around the throat and a dagger in the other hand say. (This looks like a HTH attack to me personally, given that you're literally closer than arm's length at this knife point.)
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Old 01-03-2022, 01:39 PM   #2
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Default Re: Pinning down a fix

So he changes the word "engaged" to "engaging". I guess that would fix it.

Although, an "engaging figure" has a different meaning in most contexts.
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Old 01-03-2022, 02:13 PM   #3
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Default Re: Pinning down a fix

I just don't see the visualization of grappling outside of HTH. Are you really holding somebody whose center of mass is four feet from yours?
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Old 01-03-2022, 03:25 PM   #4
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Default Re: Pinning down a fix

That's a fair point, but the fact is that you can grapple someone without falling to the ground with him. People really do grapple while standing. This wouldn't be possible if Shostak restricted his rules to HTH.

So, take your pick:

(1) Due to the spacing rules of TFT, you are some distance away from one another when grappling, rather than sharing a hex or
(2) No one can grapple unless they and their victim are both prone.

Shostak's decided that (1) works for him. It doesn't seem stupid to me. The actual placement of pieces on a map shouldn't be taken too literally in any case and if you and I are in adjacent hexes, that doesn't mean that our center of masses are literally 4' apart. (Otherwise, not sure a halfling with a dagger is much of a threat at all. Let him swing and poke! His arms can't reach.)
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Old 01-03-2022, 03:49 PM   #5
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Default Re: Pinning down a fix

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I just don't see the visualization of grappling outside of HTH. Are you really holding somebody whose center of mass is four feet from yours?
Yes.

Here's some video to help you visualize.

And here's another.

And another.
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Old 01-03-2022, 03:51 PM   #6
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Default Re: Pinning down a fix

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Needs some rewording.
I tightened up the wording a bit to simplify things.
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Old 01-03-2022, 04:04 PM   #7
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Default Re: Pinning down a fix

The standing grapples have two figures standing in one hex with long weapons.


That's fine, but GURPS is over that way.
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Old 01-03-2022, 04:27 PM   #8
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Default Re: Pinning down a fix

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The standing grapples have two figures standing in one hex with long weapons.
Henry, it is just common sense (confirmed by direct experience) if one can reach out and punch someone in an adjacent hex, they can grab their arm, shirt, cape, bear, etc.

At times in the videos, the figures do get close, though often not necessarily in the same hex—especially so in the hockey fights. TFT RAW simply doesn’t allow for this. Hence my overhaul of HTH rules.
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Old 01-03-2022, 07:11 PM   #9
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Default Re: Pinning down a fix

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The standing grapples have two figures standing in one hex with long weapons.


That's fine, but GURPS is over that way.
It's the houserules section, Henry, not the game system purity forum.
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