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Old 12-31-2021, 02:43 PM   #9
Farmer
 
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Join Date: Nov 2004
Location: Sydney, Australia
Default Re: Whirlwind attack in Dungeon Fantasy RPG

Here's a useful post from about 14 years ago from Kromm:

http://forums.sjgames.com/showpost.p...62&postcount=8

If you want to "re-write" Whirlwind, using Kromm's breakdown will help you price it. I'd suggest max negatives being -10 which means you would have to keep at least 1 of the negatives (as there are 6 of them and it's currently rated at -5). Depending on how cinematic you want it to be (as if it's not already! :-) ), you might charge 2 for every 1 removed meaning you could only remove 2 out of 6 really to get to -9. Just some ideas.
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