Quote:
Originally Posted by David Johnston2
I would interpret that as "can not be broken by any reasonable source of damage applicable to such a small target".
The hilts aren't unbreakable and if you break them the energy fields shut down.
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I mean actually breaking the energy field itself, which is a much bigger target than the hilt.
Quote:
Originally Posted by Donny Brook
Power gadgets are unbreakable if you don't take Breakable.
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That does seem strange, yeah. I always figure if you had 0% that the GM could opt to assign HP so long as he gave it at least DR 26. Taking 25 DR (breakable) has incentive of -5% discount but there doesn't seem to be incentive to take DR26+ if you could take indestructible.
Especially if it's SM 0+ and could be used like indestructible cover. You should probably have to pay for something like "I own a SM+4 wall with 5000 DR" (as an Ally maybe?) separately from "and I get powers when I touch it".
Or maybe something along the lines of "unless you assign HP and DR it lacks cover DR" so it's some kind of ethereal "magic helmet I wear which others can steal and wear themselves but which doesn't actually provide cover, it's indestructible because it's non-interactive aside from visuals" ?