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Join Date: Feb 2005
Location: Brescia, Italy
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Typical Disadvantages: Typical Skills: Enhanced Dodge? Why? Shouldn't they have Luck instead? I am repeating, but you cannot get a to-hit bonus from Talent. Quote:
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I hope you don't hate me now. ;)
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Last edited by KlausPrinceOfTheUndeads; 05-15-2006 at 06:38 PM. |
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#22 | ||||||||||||
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Join Date: Sep 2004
Location: Oldenburg, Germany
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But it is probably a good idea to mention that in the Magic chapter. Quote:
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#23 |
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Join Date: Feb 2005
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Hello, question on math.
in the arcane magic write up you have it written as a modular ability costing 8 points (Super mem and everything else included). when i looked in my powers and basic set it comes to 5 without and limitations and 3 more per point in the slot. so with the -40% wouldn't it be 3 cp per slot and 3 perpoint in slot? does the -40% also apply to the +3 per point? making it 3 per slot +2 per point in slot? did i miss something? or is it a personal ruling for it to be 8? |
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#24 | |
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Join Date: Sep 2005
Location: Canada
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With regards to the warforged template:
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I would say allowing them to buy Fatigue, so as to enable extra effort and such, would be at the very least a Perk. Probably more appropriate would be to use "Machines and Fatigue" as written, but allow those with supernatural abilities to buy an Energy Reserve (from Powers; sorry, don't have the book with me right now). |
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Join Date: Feb 2005
Location: Brescia, Italy
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#26 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#27 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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I should probably write this a bit more clearly...
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#28 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#29 | ||
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Join Date: Sep 2004
Location: Oldenburg, Germany
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What do others here think? Quote:
You are probably right there.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#30 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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OK, I think I will rephrase this: "Individual spell slots cost 5 CP. The character can put as many Spell Character Points into them as he has available, but he needs to put at least one of them into the slot for it to work. Spell Character Points cost 2 CP each."
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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