Re: What are some of your best GM hacks for applying difficulty check modifiers?
I use a combination of:
1) how deep into the adventure the PC's are.
2) the quality of the enemy they are dealing with at that point (boss or elite vs mook).
3) The finances of the enemy. Are they going to have good locks or standard, ect...
Then I'll give a modifier that 'feels' right. It gets easier over time & now when an encounter happens & I don't have the modifiers prepared, I calculate it automatically.
It's like an improvised BAD as jmurrell mentioned up-thread.
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