Re: Magic Item Creation Run-through: The Felfang Amulet
I can see Henry's point. The exceedingly few magic items my old group allowed and used in our campaign world each had its own interesting backstory, and that made them far more fun and entertaining than any of the powers they came with.
The ideas of player characters making their own, or of an "industry" of wizards cranking them out for commercial sale were just repulsive to myself and our other two GMs. That just wasn't the setting we wanted for any of our stories.
Excalibur wasn't important in legend just because it was a really really good sword.
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"I'm not arguing. I'm just explaining why I'm right."
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