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#36 | ||
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Join Date: Jun 2013
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Quote:
Personally, I do (intend to) use Injury rather than Penetrating Damage to determine the penalty for the Side Effect. In fact, I favor using percentage of HP rather than a flat "-1 per 2 damage" - a character with HP 20 takes a -1 per 4 HP of Injury (or what the Injury should have been, if the ability has No Wounding), while one with HP 5 takes -1 per 1 HP of Injury. But that's a tangent for another thread. Quote:
EDIT: Of course, if this is something that is unlikely to ever come up, I could indeed see justification for making No Wounding a +0% modifier for Walls - you lose the "speedster go splat" niche application but gain the "falling person doesn't go splat" niche application (summon a No Wounding Wall beneath a falling person; if it is strong enough they don't break through it, it will arrest their fall safely). Given the Wall can't cause more damage than the average of the damage the character paid for (and then converted into a rigid Wall), of course, your suggestion of an Alternate Attack for those cases is probably more economical.
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GURPS Overhaul Last edited by Varyon; 12-13-2021 at 09:01 AM. |
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