Quote:
Originally Posted by naloth
I can't really understand the reasoning that the freezing or stunning effect of a rigid wall would depend on how hard I slam into it. For a rigid wall it should be a linked ability. It only makes sense for a permeable (damaging) wall since that wall does its own damage.
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The idea I had for the freezing spikes was that the deeper the spikes penetrate (due to you impaling yourself upon them), the more surface area in contact with you, and thus the easier to are to freeze. The shocking force field would be similar - the further you get into the field (due to high Slam damage), the more of it is in contact with you (or, alternatively, the stronger the stunning portion is, if it's not constant over the depth of the force field), and thus the more likely you are to end up stunned.
Certainly, a Linked ability would also make sense above.
Quote:
Originally Posted by naloth
Agreed. No wounding shouldn't be a limitation since it doesn't really do anything.
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Well, it doesn't do
nothing - it means foes can Slam into it with impunity, which also means it's hard to keep speedsters from just running through it. It's just that the aspect of the Wall it limits is a fairly small part of the Wall's utility.
Quote:
Originally Posted by naloth
Even with speedsters running around there just weren't that many characters that couldn't stop if a wall was thrown up in front of them. It's definitely a niche case. You'd be better off buying an alternate attack you can use directly instead of paying the price for cutting or impaling.
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A lot can depend on the campaign, of course, but you do make an excellent point that an AA would typically be a better choice there.