Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-12-2021, 08:11 PM   #33
naloth
 
Join Date: Sep 2004
Default Re: Questions about Innate Attack (Wall)

Quote:
Originally Posted by Varyon View Post
I think there are RAW examples of attacks that do Small Piercing damage but have No Wounding, for the purpose of creating a carrier attack for a Follow-Up. Personally, I don't like that, as it feels like a cop-out - attacks with No Wounding should generally use a base cost of [5], with their damage type as a special effect. It may be appropriate to make an exception for Innate Attacks with Side Effects and Symptoms, however, at least if the former is using Injury instead of Damage to determine the penalty (and you allow the latter at all).
Agreed.

Quote:
I could potentially see a rigid Wall with a Side Effect - say, a wall of icy spears that can (cinematically/supernaturally) freeze the target (so Side Effect: Fragile (Brittle) and maybe some more effects), or (for a No Wounding example) a "soft" force field that can shock a target (Side Effect: Stunning).
I can't really understand the reasoning that the freezing or stunning effect of a rigid wall would depend on how hard I slam into it. For a rigid wall it should be a linked ability. It only makes sense for a permeable (damaging) wall since that wall does its own damage.

Quote:
Even using pi- to represent something like tiny needles, I don't see it working with No Wounding for a rigid Wall, however.
Agreed. No wounding shouldn't be a limitation since it doesn't really do anything.


Quote:
That is a use, yes, but as I mentioned later, it's a rather niche application. Part of why I'm kind of OK with the high price for cutting and impaling Walls is that I expect a player who opts for one to intend to frequently use it for its collision damage (by throwing it in the path of fast-moving foes).
Even with speedsters running around there just weren't that many characters that couldn't stop if a wall was thrown up in front of them. It's definitely a niche case. You'd be better off buying an alternate attack you can use directly instead of paying the price for cutting or impaling.
naloth is offline   Reply With Quote
 

Tags
homogenous, wall

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:15 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.