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Originally Posted by Plane
piercing attacks w/ No Wounding still deliver Penetrating Damage for delivering stuff like Side Effect
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Piercing is defined by its wounding effects. If you're taking "no wounding" on the ability such that the wound multiplier will never make a difference, then it's not really a piercing attack. The justification you've used has nothing to do with why this would make sense as a base for an ability.
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so your wall could deliver a side effect to those who ram into it, and like with Innate Attack that could represent a certain delivery service which crushing-only DR doesn't help against
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Describe the ability you're trying to create, not the game mechanics you're trying to ramrod together. I really don't see a Wall/Side Effect IA that makes since. As a linked ability, ok, but not on the same IA.
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If the power parry fails (you don't subtract any damage) then it doesn't help.
If the power parry succeeds, it doesn't say to act like the shield stopped the attack, you just subtract damage as usual.
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Honestly, I'm not a fan of either the Power Parry or Power Block mechanic. Even in a Supers context "I grunt to brace it and double my DR" doesn't really make sense. IME, players only use Power Parries when nothing else will work (mostly area attacks).