Quote:
Originally Posted by naloth
Gaming the system isn't good design. The ability you base it on should make sense rather than be a trick to game a few points.
What ability are you trying to make - a wall of marshmellows that doesn't hurt someone that impacts it? In what way are marshmellows piercing, ever?
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piercing attacks w/ No Wounding still deliver Penetrating Damage for delivering stuff like Side Effect
so your wall could deliver a side effect to those who ram into it, and like with Innate Attack that could represent a certain delivery service which crushing-only DR doesn't help against
Crushing, usually.
Quote:
Originally Posted by naloth
It's a pretty high premium on a rigid wall to pay for impaling or cutting damage on the off chance someone will run into it.
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It's less of an off chance if you're throwing people into walls or creaitng them spontaneously in front of a high-speed sprinter who can't decelerate in time (moreso w/ Enhanced Move vehicles)
Quote:
Originally Posted by naloth
Rigid walls should probably be a separate ability, entirely/
I'd allow a rigid wall to thrown up in time (out of sequence) with a Power Parry roll.
It's not exactly book correct but it makes more sense.
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I guess the only thing is maybe it should force you to spend your next upcoming maneuver on an Attack, retroactively?
Not doing so should probably require Takes Less Time even though that's not supposed to be able to allow attacks to be done as free actions.
A parry of course isn't quite a free action, you have a limited amount of them, especially in the case of Power Defenses where you get one (parry, block or dodge) per turn period.
Quote:
Originally Posted by naloth
It's a lot like a Power Block to activate an ability in time.
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you probably mean Power Dodge as Power Block is for already-active abilities to see if you either double the effectiveness (resistance, DR, etc) or it has zero effect
Quote:
Originally Posted by naloth
I wouldn't allow most permeable walls to Power Parry. Except for attacks in direct opposition, it doesn't really make sense. Reality check wise most projectiles couldn't be deflected or destroyed while energy attacks might not have anything the wall would damage. As a comic or movie trope, I'd allow a water/ice attack to parry a fire/heat attack.
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Yeah these are standard considerations for any kind of Power Parry.
Quote:
Originally Posted by naloth
I don't. After all, you have to account for how a shield would help if the power parry fails somewhere.
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If the power parry fails (you don't subtract any damage) then it doesn't help.
If the power parry succeeds, it doesn't say to act like the shield stopped the attack, you just subtract damage as usual.
Quote:
Originally Posted by naloth
it's only rigid walls that have an issue with fractional dice.
Fractional damage on a permeable wall works just like fractional damage with any other innate attack.
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for rigid walls the issue is rounding up fractional HP and DR for good pricing
1d-3 attacks (non-crushing) always doing a minimum of 1 basic damage while costing 0.1 dice is a universal quirk of innate attacks (including permeable walls and other AEs)