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Old 12-10-2021, 07:11 PM   #23
Plane
 
Join Date: Aug 2018
Default Re: Questions about Innate Attack (Wall)

Quote:
Originally Posted by naloth View Post
I'm not even sure a 1 dmg wall is even valid (DR1 and 0 HP?).
1-damage innate attacks cost 0.25 dice so I figured 0.75 (¾) DR and 0.125 (⅛) HP.

Technically a 1d-4 innate attack attack would be cheaper (1-0.3*3=0.1 dice) and have 0.3 DR and 0.02 HP

That's if you ignore the "round up" instruction which would just be 1 DR and 1HP since that gets a bit overpowered (especially in the 1d-4 = 0.1 dice case)

That's an issue the 1d-4 attack has w/o walls too (due to minimum 1 damage for non-crushing attacks) which is why I bet a lot of GMs might ban it or else give diminishing discounts.

Quote:
Originally Posted by naloth View Post
A 1d wall is fairly useful but it's not inexpensive if you take on lots of enhancements.
The cheapest is sometiems to base it on Small Piercing since that's the cheapest per-dice innate attack.

Though it can't take some limitations that Crushing Attack can (no Knockback for example) so that can also be competetive. -20% to 5/level makes it 4/level just like Toxic Attack, you need another -20% to make it 3/level like Small Piercing.

You can get that with No Blunt Trauma, but Piercing can take that limitation too, so it still wins.

No Wounding is another way to make walls cheaper (no damage to slam into them) which isn't much of a concern for Small Piercing since it doesn't focus on creating wounds anyway (bad wounding modifier).

The lower wounding modifier is part of the per-dice pricing system of Small Piercing which makes me wonder if it's really fair for the per-dice pricing system to be the basis of the DR/HP you get via Wall enhancements if you're just going to take No Wounding anyway and negate that benefit.

IE if you're going to make a No Wounding wall, is there any reason whatsoever to base it on Large Piercing instead of Small Piercing?
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