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Old 12-10-2021, 06:19 PM   #19
naloth
 
Join Date: Sep 2004
Default Re: Questions about Innate Attack (Wall)

Quote:
Originally Posted by Varyon View Post

Nah, I think charging the +25% is still appropriate. Consider these two builds:
The +30% for a wall that touches 2 hexes vs the +50% for a full 2 yard area is generally a fair trade off, especially since a lot of builds don't need a minimum 4 yard length wall. Making the minimum size that long seems unnecessary.

The +25% for a 1 yard area isn't something I've ever used.


Quote:
I'm actually thinking of a middle ground between the high cost of a linked Obscure and the no-cost of just making it part of Wall (largely because I like the idea of Walls being able to block senses other than sight - sound, Detect Magic, etc - as well as being able to block different wavelengths of light - visible vs IR vs UV, but would like this to have a cost associated... but linked Obscure is too much).
Obscure has a lot more flexibility and functionality than "I put an object in the way". I don't have an issue with linked Obscure, especially when you're doing something more complicated than just putting something in between two points. However, just putting something between two points creates an effect that needs to be defined within the scope of the ability.

You wouldn't require Obscure for a Summonable Ally, Snatcher, or Create for something placed in the way. Nor would anyone suggest you require it for TK on Control when you move something in the way. Visible walls, either material or energy, will tend to block vision by existing so I still don't see why this wouldn't be a valid fixed (chosen at creation) special effect based on the material or intensity of the wall.

Quote:
I'm starting to think it might be more appropriate to make Wall actually a +0% modifier;
It sounds like you've building it more of a variant of Area.

Quote:
*I'm actually not certain how Walls work in this regard. Can they go anywhere, even outside of your Range, so long as they're continuous?
As long as your target point is within your area, the effect (radius) can exceed the range. Walls technically deviate/bounce like area attacks so you should define what point your wall is built around (which hex / orientation it will be when you throw it).
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