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Old 12-10-2021, 04:00 PM   #7
KataH
 
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Join Date: Nov 2004
Location: New Mexico
Default Re: A 10-pack of DFRPG questions

From the original question of:
Quote:
Originally Posted by tbone View Post
10) Light range: For an Area spell, a radius of 1 means one hex; a radius of 2 means that hex, plus the surrounding six hexes; and so on.
But my understanding is that distance for light sources works differently: a torch's distance of 2 doesn't mean the holder's hex and the hexes around it, but rather the holder's hex and up to 2 more hexes out (i.e., what would be radius 3 in spell terms). Do I have that right?
Kromm’s resp[once was:
Quote:
Originally Posted by Kromm View Post
Yes. Use "distance from the source" for point sources like candles, Light spells, lanterns, and torches; these are not meant to be true areas of effect, but semicircles in front of the bearer out to the listed range. For area sources, use the rules for Area spells..
Kromm also previously stated in a post on 4-12-2009:
Quote:
Originally Posted by Kromm View Post
The way it works:
A light usually eliminates darkness penalties to combat and vision, for everyone, in a semicircle in front of the bearer. Spells like Glow and Sunlight eliminate penalties over their entire area of effect. Vision and combat are possible at -3 out to triple these ranges.
Thus, a torch converts any darkness to no penalty out to 2 yards, converts penalties worse than -3 to -3 out to 6 yards, and gives no benefit beyond that.
Does that 6 yards start from the edge of the regular light of 2 yards and extend out 6 more yards?
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Last edited by KataH; 12-10-2021 at 11:01 PM.
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