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Originally Posted by Varyon
That is indeed the reference.
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Working with 2x2 (2 yards wide, 2 yards high, 1 yard thick) blocks while using a hex map works rather well. Naturally it's less important with the +30% version since it only do a single shape (defined when you purchase the ability). However, it's really useful to keep the 60% (defined each time you use it) from turning into a math exercise.
It's less area (4cy rather than 6cy), but I find multiples of 2 friendlier to work with and would rather make the difference up in side benefits. Also, I allow Wall to be taken without Area (since the first level multiplies it by 2 anyway).
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<snip climbing discussion>
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I usually consider that a special effect unless you can change it. At that point it's a very minor enhancement that I'd roll into Selective Effect if that's being taken anyway.
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No, no, and also no. Create is horrendously expensive (and has weird rules around how long its constructs last)
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Agreed.
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That's... not a bad idea. I'd put a Limitation on the Binding that it only serves to make the Wall harder to detach from an anchor point (normally, wherever the Binding was, anyone who was in contact with that hex/those hexes would be stuck fast by the Binding).
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Seems unnecessary. I've always considered it a special effect to define walls as either
a) constructs that can't move (need to be destroyed)
or
b) physical objects (mass based on HP) that work like any other objects.
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Absolutely (and No Signature shouldn't make the Wall invisible, just prevent it from being obvious that you made it, and leave no evidence behind of its existence once it vanishes or destroyed; you need Sneak Attack to be truly invisible, as that results in someone running into it because they didn't know it was there). The question is more if the Wall should obscure vision.
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Yes, I tried allowing No Sig invisible walls. It was definitely too cheap for the benefits. Invisible attacks should be a type of Cosmic for sneak attacks that remove your active defenses.
As for obscuring walls, I've always considered that a special effect if the opaqueness was defined during ability creation.
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I personally feel that Wall +30% should let you setup the Wall in any pattern you'd like, but only when designing the power - if your Wall is a chevron, it will always be a chevron (although if you later add more Area Effect, you can designate where the new sections show up when buying that... but then those are locked in place as well). Wall +60%, however, allows you to set it each time you use the power.
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That's how I've always played it.
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Having given it further thought, I've changed my mind about Bulking Up - you can layer Walls behind each other, even in the same hex (thickness permitting), but these are explicitly different Walls, you cannot combine their DR and HP (or damage, if permeable).
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I've always treated them as explicitly different walls with their own stats for destruction/damage allowing you to blow through one at a time. Of course, I also treat each 2x2 section as its own as well for damage purposes which allows them to last longer if you're using them as shields or structures. If your whole wall is destroyed when any section is destroyed, that's a limitation.