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#1 | |
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Join Date: Jun 2013
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For cut... a sharp edge is a sharp edge. Size is more an issue of the length of the cutting edge - it may be too short to reach anything important, or long enough to be able to cut the target in half, but judging that is... a bit difficult. The only solution I could think of was to just not have cr and cut have any scaling, always being x1 and x1.5, respectively... but that just feels off. Able to check it now, the part of the article that references vehicles being unduly susceptible to small arms fire is under Damage Reduction (referring to the Injury Tolerance of the same name), and he just notes that the trait "contains the seeds of solutions to many problems (e.g., making it harder to destroy huge vehicles and buildings using small arms)."
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GURPS Overhaul |
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#2 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Unfortunately, the real answer is that the exact same armor thickness has different protective value against cr and cut depending on the size of the wearer (and also the GURPS dr model is in general not very applicable to cr and cut, because unlike piercing an impaling, the protection from armor is not "stops everything until you get through it and then stops nothing", it continues to absorb a fraction of damage as the wound gets larger).
Last edited by Anthony; 12-01-2021 at 06:32 PM. |
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#3 | |
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Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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| Tags |
| the path of cunning, vehicles |
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