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Old 12-01-2021, 03:13 PM   #22
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Vehicle hit points

That article has a couple parenthetical remarks about 'special rules for cannons', with no referent I can locate. What's that talking about?
Quote:
Originally Posted by Kallatari View Post
Correct me if I'm wrong, but does that article not basically say for every +1/-1 in SM difference between the attacker and the target (assuming the attacker's weapons are designed/scaled for his size), you divide or multiply injury - or in other words, apply an additional wounding modifier - along a 6-step log scale of the Range/Speed Table of 1.5, 2, 3, 5, 7, 10, etc.? Wouldn't that be an easier way to define it instead of trying to rate weapons as pi+6 or cut-5?

Since most of GURPS is geared for the human scale (SM+0), does that then not translate into - on most occasions other than when using vehicular weapons - a target of SM +1 divides injury by /1.5, SM +2 by /2, SM +3 by /3, SM +4 by /5, etc. That makes it an easy "rule of thumb" to apply for most gaming situations with human-sized PC.
That parenthetical assumption is being asked to do a lot of work and doesn't include the tools to do it well.

Consider that human-scale weapons under RAW range from pi- (which is more like pi-2 by numbers) to pi++/imp. Your suggestion doesn't provide any infrastructure for that variation, let alone for applying that range of variation at other scales.

(Plus that variation is already quite inadequate - human-scale weapons include things like 40mm grenades and 80+mm LAWs)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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