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#1 | |
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Join Date: Jan 2006
Location: Ottawa, Canada
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Quote:
Since most of GURPS is geared for the human scale (SM+0), does that then not translate into - on most occasions other than when using vehicular weapons - a target of SM +1 divides injury by /1.5, SM +2 by /2, SM +3 by /3, SM +4 by /5, etc. That makes it an easy "rule of thumb" to apply for most gaming situations with human-sized PC. Last edited by Kallatari; 12-01-2021 at 03:03 PM. |
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#2 | |
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Join Date: Jul 2008
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That article has a couple parenthetical remarks about 'special rules for cannons', with no referent I can locate. What's that talking about?
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Consider that human-scale weapons under RAW range from pi- (which is more like pi-2 by numbers) to pi++/imp. Your suggestion doesn't provide any infrastructure for that variation, let alone for applying that range of variation at other scales. (Plus that variation is already quite inadequate - human-scale weapons include things like 40mm grenades and 80+mm LAWs)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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| Tags |
| the path of cunning, vehicles |
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