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Old 11-30-2021, 02:18 PM   #4
Varyon
 
Join Date: Jun 2013
Default Re: Vehicle hit points

Quote:
Originally Posted by Ulzgoroth View Post
If you're splitting vehicles into a bunch of modules, why not do the same for the structure? You don't really need a 'the vehicle is destroyed' track, let the players decide whether they consider a plane with one wing, a flooded boat with half a usable engine, or a car with no roof and two wheels to be 'destroyed'.
The idea of tracking the Frame separately would be that it's a component that, if sufficiently damaged, will cause the entire vehicle to break apart completely. It's also something you can't really replace - you need to either repair it, or just cannibalize the working compartments for parts and scrap the rest - whereas doors, armor, airlocks, engines, weapons, warp drives, etc can often be swapped out, at least with a bit of work.

But, yes, often a vehicle would be rendered unusable long before the Frame gave up the ghost.
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