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Old 11-30-2021, 02:01 PM   #3
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Vehicle hit points

For the original question, I don't think you can really make one number solve the overall problem. 200 HP and 60 HP are both wrong if you're destroying a car by shooting small arms through its passenger compartment...

Really, not sure HP are a good solution for vehicles at all, and not sure exactly what problem we want them to solve.
Quote:
Originally Posted by Varyon View Post
My own ideal would be to have a Frame for each vehicle, which is what determines if the vehicle is physically destroyed, and everything else is made up of separate locations that are damaged on their own (albeit with some possibility of bleed-through)... but I suspect that would end up being a bit complex in play.
If you're splitting vehicles into a bunch of modules, why not do the same for the structure? You don't really need a 'the vehicle is destroyed' track, let the players decide whether they consider a plane with one wing, a flooded boat with half a usable engine, or a car with no roof and two wheels to be 'destroyed'.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.

Last edited by Ulzgoroth; 11-30-2021 at 02:13 PM.
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