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#2 |
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Join Date: Jun 2013
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My own ideal would be to have a Frame for each vehicle, which is what determines if the vehicle is physically destroyed, and everything else is made up of separate locations that are damaged on their own (albeit with some possibility of bleed-through)... but I suspect that would end up being a bit complex in play.
From what's available, I'd probably go with the 4e default, but use something like Conditional Injury so damage doesn't accumulate so quickly (a 120 damage collision* being able to destroy that car is probably fine, a few dozen 1d arrows doing so probably isn't). *On that topic, revamping of how HP interacts with collisions would be in order. As it stands, a catapulted cow does half as much damage as it would if you killed it first (Unliving objects have twice as much HP as living ones), or only 1/4th as much damage as if you butchered the cow and wrapped up the remains in a burlap sac (Homogenous objects have 4x as much HP as living ones).
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GURPS Overhaul |
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| Tags |
| the path of cunning, vehicles |
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