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#7 | ||||
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Join Date: Jun 2013
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Apologies for the necro, but I've been thinking of Walls recently (thanks to the recent thread about making temporary shelters using Powers), and wanted to revisit this.
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The above is meant for rigid walls, but permeable ones could be given the same treatment. Half-hex permeable walls use the same "cramped" rules as a rigid, sharp wall, but failure on the DX check to avoid bumping into the wall simply does the ability's damage; a character can opt to avoid the DX penalty (and roll) by allowing the wall to damage them normally (useful if you've got sufficient DR, IT:DR, and/or Regeneration to negate the attack). Spreading Out; Bulking Up: I think being able to spread out to cover a larger area by reducing DR and HP by an appropriate factor (half DR and HP to cover twice as many hexes) is balanced; note doubling your number of Wall Units (to steal a useful term from Kelly Pedersen; hereafter abbreviated WU) makes a full-hex wall take up half a hex or a half-hex wall only take up the border, and tripling WU's makes any Wall only take up the border (border-thickness walls just stay border-thickness). But... what about doing this in reverse? Could you have two half-hex WU's take up a full hex (meaning an attack has to get through both to cross the hex), or any number of border-thickness WU's fill up a hex? Honestly, I feel this wouldn't really break anything. Note, however, that if you're using Wall multiple times to create such layered defenses, each is assessed separately, not all together - if you stack 3 WU's that each have DR 6 and HP 1, doing it as part of one use of Wall results in a DR 18, HP 3 Wall, while creating three such Walls with separate Maneuvers just creates 3 Walls that each have DR 6 and HP 1. (EDIT: I've changed my mind - Bulking Up is no longer an option, you need to pay for the maximum Cover DR each WU can provide; you can layer WU's during a single use of Wall, but this just creates multiple Walls, it doesn't combine their DR and HP). In either case, you must set any thinning out/bulking up upon creating the ability if you have Wall +30%, but can change this upon use if you have Wall +60%. Orientation: On a related note, something I didn't properly address in the thread was the idea of laying a Wall on its side, so that each WU is 4 yards wide but only 1 yard tall. Honestly, I think this is acceptable - you get to cover more distance, but the Wall is much easier to bypass (by simply jumping over it) and only gives partial cover, unless you stack units (which I'd allow even for permeable Walls - you could use 2 WU's to create a wall of fire that is 4 yards long and 2 yards tall). For the +30% version of Wall, you must set the orientation of each Wall Unit when designing the power; for the +60% version, you can set this upon actually creating the Wall. Related to this, what happens if you try to get through a WU through the thickest part (an attack from above/below for one oriented normally, an attack from the narrow side for one laying on its side)? My inclination is to treat the Wall as having 4x as much DR (and granting 4x as much Cover DR). This isn't quite accurate for thinner Walls, but is probably more fair and gameable (although given a thinner Wall can be avoided more readily, perhaps it would be fine to use its effective DR/inch). Quote:
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GURPS Overhaul Last edited by Varyon; 12-01-2021 at 10:05 AM. |
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