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Old 11-28-2021, 04:54 PM   #8
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: Temporary Camp or shelter using Powers

Quote:
Originally Posted by Varyon View Post
Consider a single point of Innate Attack (Crushing) with Area Effect (2 yards) +50%, Extended Duration (Permanent Until Destroyed) +150%, Persistent +40%, and Wall (Rigid) +60%, for a cost of [5].
Yeah, as I wrote above the Wall part is easy. I suppose a reasonable GM would allow such a wall to block the wind and rain out, but not everyone would. Hence I usually opt for adding other things and making it a Force Field and not worrying about duration, just buy enough area and Affects Others.
Than things like Sealed to make it fully waterproof.
Its the temperature that seems to really be accessible. But you do bring up a great point about body heat, humans generally put out 356 BTU/hour and with a really well insulated wall that would be enough. But I am pretty sure Sealed does not insulate against temperature.
But what about adding Perk: Fur (insulation) and maybe Temperature Tolerance? Still need to add modifiers but yeah, that is a lot cheaper than the Temperature Control route.
hmm I think a perk level of sealed: Waterproof is reasonable as an option instead of Sealed, lowers the cost considerably!
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries

Last edited by Refplace; 11-28-2021 at 05:02 PM.
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