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#1 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Feint in 3e was only useful for killing people who were significant worse than you. Feint in 4e is only useful if you're fighting someone significantly worse than you where you need to stab them in the eye to hurt them. Against someone with comparable skill to you, one feint plus one attack is pretty much always worse than attacking twice.
Last edited by Anthony; 11-21-2021 at 07:26 PM. |
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#2 | |
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Join Date: Jun 2013
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Quote:
EDIT: It occurs to me that an easier way to describe the option is that, when you trade an attack for a feint, this gives a +2 to the feint and any attack made during the same Manuever. Only when doing a Feint, you may trade a Step for a further +2, or if you are able to move at half Move or greater, you may trade half Move for a further +4 instead. These benefits are cut in half for characters with Trained by a Master or Weapon Master (otherwise, you could feint and attack at net +1 by giving up a Step, in which case you'd basically do that any time you don't have to Step).
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GURPS Overhaul Last edited by Varyon; 11-22-2021 at 10:06 AM. |
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#3 | |
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Join Date: Feb 2011
Location: Cambridge, MA
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Quote:
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#4 |
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Join Date: Feb 2005
Location: Berkeley, CA
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That's one explanation for deceptive attack. 4e basically fixed feint by introducing a replacement.
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#5 |
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Join Date: Jun 2013
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I've created a new thread for anyone who wants to discuss my Feint digression (and included some further thoughts on it), so we needn't clutter this thread up with it.
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GURPS Overhaul |
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