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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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ZEALOT
Type: Disadvantage module [-25 points] You really believe in your god. You are particularly scrupulous about following their strictures and ordinances, and you don't really care for people who worship other gods. After all, yours is just better. Disadvantages: Fanaticism (Religion) [-15]; either Intolerance (Religious) [-10] or Intolerance (Evil religions) [-5] and Odious Personal Habit (holier than thou) [-5].
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! Last edited by Anders; 11-19-2021 at 12:27 PM. Reason: Edited to take Doug's feedback into account |
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#2 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#3 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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DIVINE DABBLER
You have learned a little spellcasting. You are nowhere near as good at casting spells as a cleric or a druid, but you have an extra tool in your toolbox when there’s an emergency. PREREQUISITES: Holy Warrior or Scout. SECONDARY CHARACTERISTICS: Per +1 (Scout) [5] or Will +1 (Holy Warrior) [5]. ADVANTAGES: Divine Dabbler [10]. SKILLS: Put 1 point into each of 10 spells. The “Divine Dabbler” advantage does two things: 1) It gives you access to 10 different spells. Casting these spells is dependent on Sanctity (for holy warriors) or Nature’s Strength (for scouts). It does not give you any bonus to casting. Nor does the Holiness advantage. Be happy that you can cast spells at all. 2) It allows you to cast these spells using Perception (for scouts) or Will (for holy warriors) instead of IQ. Holy Warrior: Armor, Bravery, Final Rest, Light, Might, Minor Healing, Purify Water, Sense Evil, Sense Spirit, Shield, Vigor. Scout: Beast-Rouser, Best-Soother, Coolness, Detect Poison, Find Direction, Purify Water, Quick March, Seek Food, Seek Water, Warmth.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#4 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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AMBITIOUS
Type: Disadvantage You are ambitious, sure of yourself and desire only to rise in rank. To this end, you will climb every mountain, swim every ocean, and slay any monster. You're not fond of other people who try to steal your limelight. DISADVANTAGES: Jealousy [-10]; Obsession (Rise in rank, gain power, etc.) [-10*]; Overconfidence (12) [-5]
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#5 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#6 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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BLADESINGER
Type: Upgrade module You have learned the art of the bladesong, enhancing your fighting with your singing and magic. As long as you sing, you gain the benefits of Weapon Master with a weapon of your choice. This ability is mana-sensitive and does not work in a no-mana area. In a low-mana area, the damage bonus is halved and you choose at the beginning of your round if you want the halved penalty for Rapid Strikes or parrying. You do not get both. Your Bardsong Talent does not add to your skill level with your blade, but it strengthens your blade, adding to any breakage rolls you must make. PREREQUISITES: Bard. ADVANTAGES: Weapon Master (One weapon, Bardic) [14]. SKILLS: Put 8 points in your primary weapon skill, 2 points in Acrobatics, and 1 point in Fast-Draw (any). NOTE: This module will allow the bard to step a little on the Swashbuckler's toes, and so may not be suitable for parties with members of both professions. However, in a party without a swashbuckler it gives the bard a fighting boost.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! Last edited by Anders; 11-24-2021 at 01:18 PM. |
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#7 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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JOTUNBLOD
TYPE: Disadvantage module One of your ancestors dallied with a jotun. Why? How? Who knows. It's better not to speculate, really. The social stigma is palpable, and your yellow eyes and horn-like bumps on your forehead don't really help matters. As a result, you have become something of a recluse and don't really like company. DISADVANTAGES: Appearance (Ugly) [-8]; Loner (12) [-5]; Social Stigma (Savage) [-10]; Unnatural Appearance 2 [-2] THURSUNGI TYPE: Upgrade module One of your ancestors dallied with a thurs. Why? How? Who knows. It's better not to speculate, really. Your ancestry allows you to heal damage much quicker and see in the dark. PREREQUISITE: Strong Delver. ADVANTAGES: Night Vision 5 [5]; Trollish Regeneration [20]. All wounds except those caused by fire or acid heal at a rate of 1 HP/hour rather than 1 HP/day.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! Last edited by Anders; 11-28-2021 at 05:07 AM. |
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