Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-15-2021, 09:36 AM   #35
benz72
 
benz72's Avatar
 
Join Date: Oct 2006
Location: Chagrin Falls
Default Re: [DF] Placing areas of different mana in Dungeon Fantasy

Quote:
Originally Posted by Taneli View Post
Also, I'm not entirely sure if the Suspend Mana and Drain Mana on the DF Cleric's list are supposed to affect mana or sanctity, probably mana. If they have a critical failure with those spells, they're going to lose a level of PI, that's for sure.
I get the game balance reason for not having a dangerous spell risk consequences that do not apply to the caster, but I'm struggling to come up with a narrative rationale. Divine powers are granting (or declining to grant) that prayer for their own reason(s). What reason would a god capable of granting the ability to remove mana have for worsening his priests connection to him over a failed casting of this spell (or really any spell generally, that sort of danger is better represented by Pact or Disciplines of Faith IMO)?
__________________
Benundefined
Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble.
benz72 is offline   Reply With Quote
 

Tags
dungeon fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:46 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.