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#35 |
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Join Date: Oct 2006
Location: Chagrin Falls
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I get the game balance reason for not having a dangerous spell risk consequences that do not apply to the caster, but I'm struggling to come up with a narrative rationale. Divine powers are granting (or declining to grant) that prayer for their own reason(s). What reason would a god capable of granting the ability to remove mana have for worsening his priests connection to him over a failed casting of this spell (or really any spell generally, that sort of danger is better represented by Pact or Disciplines of Faith IMO)?
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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| Tags |
| dungeon fantasy |
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