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Old 11-11-2021, 03:38 PM   #11
maximara
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Default Re: [DF] Placing areas of different mana in Dungeon Fantasy

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Originally Posted by Varyon View Post
What happens to a DFRPG lich when reduced to -10xHP? Unless they come back extremely quickly (or literally cannot be stopped without an NMZ), I don't think you'd actually need to outright destroy one to get past it - destroy its body, move on before it grows another one. If the GM decides it holds a grudge against you and decides to come after you... well, that's an arc villain. If they have something more akin to Unkillable 2 than Unkillable 3, of course, you've just got to "kill" them, then carry their remains to an NMZ (hacking at them every so often to prevent regeneration) and unceremoniously dump them there. And yeah, a lich would need a really good reason to be near an NMZ, but that should be doable (maybe the MacGuffin it's searching for is in the area, or even within the NMZ and the lich wants to be close by as soon as its servants retrieve it).
Even that may not be enough. LIches by their very nature (or at least the D&D version) have Unkillable 3 as their souls are actually in a phylactery. If the lich is using the "Blueprint for a Lich" (Dragon #26, June, 1979) playbook than they will have a well preserved dead body within 90 feet of the phylactery as a back up.

Put the current body into a NMZ and the connection between soul and body is severed and the soul just hops from the phylactery to the waiting corpse. Worst yet D&D liches will teleport to their phylactery before getting to the point where they will be unable to do so.
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