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#1 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Quote:
Yes this makes 15-18 No mana but the cumulative percentage of getting 15 or higher is 4.5% (100.0-95.4) which is effectively a 1 on a d20 (auto failure under 1 and 20 rule)
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#2 | |
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Join Date: Jun 2013
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Quote:
If using -10 for No Mana and +10 for Very High Mana, I'd probably be more inclined to have it be Normal for 10 or 11, and +1 per deviation (probably - below 10, + above 11). That appears to only allow for a range of +7, but I'd have 3's, 4's, 17's, and 18's "explode" - a roll of 17 is +6, and you reroll and add the result of that roll to the +6 (alternatively, to make NMZ's and Very High Mana more rare, only have 3's and 18's explode). Note an explosion can either have no effect or make the effect more pronounced, it can't suppress it (so if you roll a 3 - for -7 - and then roll a 15 - for +5 - you actually just stay with -7), and you can't go below -10 or above +10.
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| dungeon fantasy |
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