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Join Date: Jun 2013
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Of course, if one can create temporary NMZ's (with an appropriate spell, power, scroll, artifact, etc), then you just need one of those (although acquiring such may well be a quest unto itself). Quote:
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Roll (Freq) Mana Level 3-4 (1.85%) None 5-7 (14.3%) Low 8-13 (67.6%) Normal 14-16 (14.3%) High 17-18 (1.85%) Very High Code:
Roll (Freq) Mana Level 1 (5%) None 2-4 (15%) Low 5-16 (60%) Normal 17-19 (15%) High 20 (5%) Very High
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GURPS Overhaul Last edited by Varyon; 11-11-2021 at 09:14 AM. |
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#2 | ||||
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Join Date: May 2010
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#3 | |
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Join Date: Jun 2013
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#4 |
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Join Date: Feb 2005
Location: Berkeley, CA
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You can also dispose of a lich using non-damage methods; casting entombment seems uniquely appropriate, and flesh to stone will work if the GM is willing to consider a lich a valid target for the spell.
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#5 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Put the current body into a NMZ and the connection between soul and body is severed and the soul just hops from the phylactery to the waiting corpse. Worst yet D&D liches will teleport to their phylactery before getting to the point where they will be unable to do so.
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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It is for the version written up in DFRPG; it has unkillable 3 with an achilles heel.
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#7 | |
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Join Date: Jun 2013
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Then again, the lich also lacks any traits that would allow it to avoid consciousness checks below HP 0. So, drop it below 0, wait for it to pass out (with HT 14, that would take on average around 11 seconds to happen - but dropping its HP further worsens the roll, so you could drop it to -4xHP and it will likely fail within 2 seconds), and now you've got an unconscious lich on your hands. Normally, said lich would get a chance to awaken each hour, but if you got it below -1xHP (or just beat on it some more once it's unconscious - might as well break off all its arms and legs), it gets a single chance at 12 hours to wake up, or it never will until either some necromancer comes along to fix it up or it gets destroyed. Again, with HT 14 it's got a pretty good chance of waking up, but then you just bash its skull against the ground and it'll pass out for another 12 hours (with another chance to get trapped in a coma) in short order (at least until you manage to damage it enough that it's destroyed). That should make it possible to transport it to the nearest NMZ for disposal. I suspect the authors of DFM1 didn't really intend for this to be a legitimate means of permanently destroying the lich, however (indeed, I think most authors who give a monster Unkillable expect it to keep fighting until it reaches -10xHP, not pass out halfway there).
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#8 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Interestingly the Fantasy Lich does not have Unkillable which is...weird.
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#9 | |
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Join Date: Jun 2013
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Of course, if the lich is losing and retreats... no more lich. Again, the GM could turn it into a vengeful arc villain, but unless the PC's opt to pursue it, a lich that was driven to retreat is going to be best served just cutting its losses and giving the party a wide berth (also, it may well take quite some time for it to heal itself, if it even can given the penalty to Healing spells cast on oneself while injured). Note here we're talking about a random encounter with a lich, where the lack of NMZ's is the most problematic (for a major villain, part of the "destroy the lich" quest is figuring out a way to actually get the lich to an NMZ, or finding some other way of bypassing their Unkillable 3). *With most (or all) of its spells at Skill 20 or higher, it doesn't need to gesture or speak to cast a spell, just concentrate. I'm not sure someone watching would be able to even realize the lich were casting a spell, at least in time to disrupt it. But if they can, that above Wait should work. It may be the idea there is immortality in the sense of not dying from old age, rather than being unable to be killed. It's odd if the template doesn't even have Unkillable 1 - I think most GURPS undead either have at least that (you've got to destroy them outright for them to stay dead) or Fragile: Unnatural.
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