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Old 11-10-2021, 12:54 PM   #32
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Hydrocarbon Fuel Cells for 3e

Quote:
Originally Posted by Anthony View Post
The source appears to be some one of the Command and Conquer (Tiberium Universe) games, unclear which, which is an RTS that includes stealth units that, depending on the game, can be detected by moving your own units close enough, or at longer distances by units with the detector trait, or by using a couple specialized abilities. It looks to be a fairly typical RTS stealth mechanic, where if one side does a rush to research and build the stealth units they can do a lot of damage before the other side manages to set up their detection.
In the first and I think also second game, cloaking units decloaked to attack, so it wasn't a combat defense so much. Successfully taking advantage of an expensive and weak unit that the enemy couldn't see if it wasn't fighting them was tricky.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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assistance needed, fuel cells, gurps 3e, hydrocarbons

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