Quote:
Originally Posted by ratsta
Interesting that PP presents two different ways of achieving a similar result. The Modular Ability on PP16 requires proximity and is capped at 3 skill levels. The one on PP57 is permanent until overwritten and is a little cheaper (25cp for 3 levels with the first method, 16cp for 3 levels with the second and you can keep going if you have more power.
Still not sure the GM will be happy with it, nor me TBH. I might leave this one for later.
|
...Until overwritten
or you and your skill donor go beyond the range you rolled. Which isn't likely to be all that far. Even the Retention technique maxes out at three hours.
My issue with this power is that "getting into my combination locked, booby trapped safe" is just as much a skill (in any but the game sense) as Brawling. Same for "executing all of my many duties to fulfill the Overlord's complicated Master Plan. Learning his psychology well enough to not trigger him into killing me in a fit of rage".
Both are areas of knowledge that were studied and memorized, though they presumably didn't take 200 hours. The user of this power doesn't have a list of skills he can fish for.