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Old 11-09-2021, 04:38 AM   #6
ratsta
 
Join Date: Nov 2021
Default Re: Telepathic Learning w/o breaking the game

Thanks for the feedback, guys!

Adding limitations is a good idea. "Only willing people" would definitely nerf it!

Yes, I was thinking non-combat uses for the most part where time is usually less critical.

Interesting that PP presents two different ways of achieving a similar result. The Modular Ability on PP16 requires proximity and is capped at 3 skill levels. The one on PP57 is permanent until overwritten and is a little cheaper (25cp for 3 levels with the first method, 16cp for 3 levels with the second and you can keep going if you have more power.

Still not sure the GM will be happy with it, nor me TBH. I might leave this one for later.
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