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#5 |
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Personally, I've found that trying to reproduce an aspect of one game system into another exactly is often problematic, and more trouble than it's worth. I'll join the chorus and suggest going with Unluckiness.
Cursed is possible, but unless the player wants to see their PC horribly hosed (and quite possibly dead soon), I generally limit that to NPCs.
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| disadvantage, luck |
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