Quote:
Originally Posted by Hide
I feel like weapon adaptation katar to brawling stretches things a bit (it would be OK with a natural weapon)
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A natural weapon doesn't need Weapon Adaptation - they generally use Brawling by default. As for the katar example, I believe Weapon Adaptation typically lets you essentially combine two skills into one, while my suggestion is more limited - rather than Knife weapons being incorporated into Brawling, it takes a single attack form of a single weapon (specifically, an attack that is nearly identical in execution to a normal punch) and allows it to be used with Brawling (also, note katars are
already usable with Brawling, albeit for defense only). Granted, it
does deviate from the RAW requirements for Weapon Adaptation - Knife and Brawling don't have a default between them. Personally, I feel they should (indeed, when I opt to condense weapon skills, I tend to combine the two into a single one), but that's just not the case by RAW.
Quote:
Originally Posted by Hide
Also, check natural weapons.
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If available, Claws, Strikers, and Natural Weapons (Pyramid #3/65) are very useful for an "unarmed" character. In particular, Natural Weapons can readily stand in for normal weapons, such that characters with that Advantage don't
need weapons for warfare.