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#30 |
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Join Date: Jun 2008
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As a pocket box game (or mini car wars) it was fine. Unfortunately at some point it got too big and rather than accept that the rules weren't robust enough to support continual incoherent expansion it was just fudged. Then something else was added and another fudge bolted on... etc... etc.
To be fair again, this was not a uniquely Car Wars or SJG problem, it was happening all over the industry. Games took off and unlike Monopoly where there was no invitation to influence the rules, house periodicals encouraged people to add stuff - remember Citadel/GW having articles about scratch building :) We were all coming from a positive place, enthusiastic and keen to improve the games we loved to play, but as we were the nerds we became fixated about some things and ignored others. You need a very steady hand on the wheel if you are to shepherd the rabid outpourings of yoof. Some games had a capo de tutti capi others... not so much so. Ah well 's too late now :) |
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