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Old 11-02-2021, 02:44 PM   #14
Plane
 
Join Date: Aug 2018
Default Re: Regeneration + Mitigated-Unhealing based on Number of HP Regenerated?

Quote:
Originally Posted by RyanW View Post
Maybe something like Unhealing with a mitigator and Regeneration with a Trigger?
PU8 designs mitigators for disadvantages by applying limitations to counters so I think it would be:

Unhealing Partial [-20]
Not Unhealing (Costs ER -10%) [18]

In this case 1/minute is way too high a cost to be useful for standard healing but if you have a per-minute Regeneration atop this it would be fine.

Actually maybe another way would work... PU8p5 has "only while using (ability)" as -10% so applying this to either Regeneration or Not Unhealing could work.

It feels like cheating in some way to do this though... at least for passive abilities with essentially no detriment to keeping on. Stuff like "only while flying" is a drawback because flying is obvious and shows you're a superhero.

Given the text "neither can have a Link" to me this implies pretty strongly that both abilities need to be switchable, so you would need to take Switchable +10% on both Regeneration and Not Unhealing to be able to take a "only while using X" limitation.
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regeneration, vitality reserve


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