Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-30-2021, 02:23 PM   #1
watsonsword
 
Join Date: Mar 2015
Default Regeneration + Mitigated-Unhealing based on Number of HP Regenerated?

Making a character who's body contains a reservoir of substance it can use to heal itself. When this substance runs out, the character can no longer heal until this substance is replenished.

I thought I could do this by combining regeneration and minor-regrowth with total-unhealing. The total-unhealing would have a treatment-mitigator. This treatment is not based on time, but on number of HP regenerated. The character can only regenerate X HP before total-unhealing activates. It then deactivated with treatment.

Thing is, with my current sources, there's no way for me figure out what the point cost would be!
watsonsword is offline   Reply With Quote
 

Tags
regeneration, vitality reserve

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:09 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.