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Old 10-17-2021, 03:48 PM   #1
Varyon
 
Join Date: Jun 2013
Default Re: Innate Attack/Natural Weapon that triggers Vulnerability/Weakness/Bane?

For my Different Take on Imbuements, I priced the ability to change between a default attack type and functioning as though it came from a specific source (sunlight, gold, etc) at +20% for Very Common, +40% for Common, +60% for Occasional, and +80% for Rare. Always counting as a given source is arguably worth +0%, but I could see cause to halve the above prices instead.

And, yes, I largely used Extra Damage Type as something of a base. Indeed, I believe the GURPS damage categories (imp, cut, pi, etc) all rate as Common, so you could use that as justification to reduce the above to +10%, +20%, +30%, and +40% (for switchable), or halve those (for static).
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