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#2 | |
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Join Date: Jul 2008
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Quote:
You should also look at the rule on Ultratech p118-119. However, the way you're describing it seems rather weird. A pulse laser isn't necessarily (or likely, I should think) emitting a pulse train with no breaks! There are some sources (well, at least one) for probably more realistic treatments of lasers than GURPS standard, but I'm not sure realistic is what you're looking for here... EDIT: Though you would need to back-convert from material effects to GURPS damage.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 10-09-2021 at 04:15 PM. |
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| Tags |
| game mechanics, gurps 3e, lasers, pulse lasers |
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