|
|
|
#24 |
|
Join Date: Dec 2012
|
Thinking more about Flame Jet Fighting (still wondering if there's a better name, but it does fit, and GURPS Martial Arts has one just called 'Dagger Fighting' on p155). Made a small edit to the style above, changing the cost to '4 or 5 points' - if you already know Flame Jet when you start learning the style (or you already have Charm (Flame Jet), or have all the prerequisites for Flame Jet), then you don't need to take Shortcut to Power (Flame Jet) as part of your initial training, and thus the cost of the style is one less than it would be if you're starting from scratch.
Thinking more about magical perks, and have a few that I think should fit: Melee Spell Mastery (Flame Jet), Mighty Spell (Flame Jet), No Gestures (Flame Jet), No Incantations (Flame Jet), and Spell Hardiness (Flame Jet). Do these all work? Are there others that I'm forgetting? Continuing with perks, what Martial Arts perks should work with this style? Currently thinking that 'Teamwork' could be interesting.
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
|
|
|
| Tags |
| magical styles, martial arts, martial arts styles, worldbuilding |
|
|