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Old 10-04-2021, 08:06 PM   #13
Balor Patch
 
Join Date: Apr 2013
Default Re: Making sense of jet and jet-like spells

Quote:
Originally Posted by Calvin View Post
My point, in its entirety, is that characters with ATR/Great Haste get twice as many actions in a second and it doesn't really matter when you start timing that second from. Flame Jet, lasting a second per maintenance period, should allow such characters twice as many attacks with the jet. A point which so far no one really seems to have argued with, instead arguing with an imagined version of how I think the length of a round is tracked.
That point isn't controversial. It could be an interesting house rule that ATR increases spell maintenance costs but it's not RAW and I've never heard of anyone who tried it.
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