Quote:
Originally Posted by Calvin
My point, in its entirety, is that characters with ATR/Great Haste get twice as many actions in a second and it doesn't really matter when you start timing that second from. Flame Jet, lasting a second per maintenance period, should allow such characters twice as many attacks with the jet. A point which so far no one really seems to have argued with, instead arguing with an imagined version of how I think the length of a round is tracked.
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That point isn't controversial. It could be an interesting house rule that ATR increases spell maintenance costs but it's not RAW and I've never heard of anyone who tried it.