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Old 10-04-2021, 02:31 PM   #6
Fred Brackin
 
Join Date: Aug 2007
Default Re: Making sense of jet and jet-like spells

Quote:
Originally Posted by Calvin View Post
Actually, there is a 1 second long turn length, Basic 324 makes that explicit.
All Turns are approximately 1 second long and while Player A, Player B and Player C all have these 1 second Turns they are never the same second.

So if player A ios first in the Turn order he declares his Maneuver (and without ATR he gets only 1) and he is then carrying out that Maneuver for the approximate 1 second. So if he chose All-Out Attack there is 1 second where he can not take Active Defenses.

Player B then begins his Turn and it overlaps with Player A's and Player B can take an Attack Maneuver and attack A and A can not respond with an Active Defense until he's come to the end of his Turn which will happen with the begining of his _next_ Turn.

Now with the 1st level of ATR you can take 2 Maneuvers during your Turn. These could be a Concentrate (say to cast Flame Jet) and an Attack (to Attack with the Jet). If you cast the Jet on a previous Turn you can use your 2 Maneuvers to Attack twice. you'l only pay maintenance once on the Jet because it goes by Turns rather than Maneuvers.

However, "perception" will have nothing to do with it. Sometimes Gurps Powers ahve Flavor text that doesn't mean anything. Find the spcific rules information in the text and go with that. Don't try and create interpretations to jibe with the flavor text. It's the rules you have to follow and not the flavor..
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