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Old 10-04-2021, 02:05 PM   #5
Calvin
 
Join Date: Jan 2014
Location: Calgary
Default Re: Making sense of jet and jet-like spells

Quote:
Originally Posted by Anaraxes View Post
Thus, there's no 1-second-long round length. The time is approximate as well, but that notional 1 second is the length of time from the start of one character's turn to the start of that same characters next turn. Two characters have turns that overlap slightly, with different start points.
Actually, there is a 1 second long turn length, Basic 324 makes that explicit.

Quote:
Originally Posted by Anaraxes View Post
- ATR isn't about perception. (There's a different advantage, Enhanced Time Sense, that's just about perception, the universe around you "looking slow" even though you're not "moving fast".)
And Altered Time Rate is about perception, the first sentence in the advantage's description says as much.

Reading what you wrote, I'm still not sure what your position on Flame Jet and ATR is, but my point in regards to turns being 1 second and ATR being about perception is this: ATR is not making time pass more quickly for you, as in, if you have some effect that lasts 10 seconds it's 10 seconds from the perspective of the outside world even if the character experiences 20 subjective seconds in that time. Characters with ATR don't age at double the rate, for example.

And if all that is true, and Flame Jet has a 1 second duration, then it follows that characters who can act twice as fast can get two swings out of Flame Jet where an ordinary character would have only one. And ATR 2 would let you swing three times, ATR 3 would give four swings, and so on.
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