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Old 10-04-2021, 12:58 PM   #2
Fred Brackin
 
Join Date: Aug 2007
Default Re: Making sense of jet and jet-like spells

Quote:
Originally Posted by Calvin View Post
I've been going through all the spells that do direct damage, and reading the jet and jet-like spells has only brought up more questions than I started with.

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Lets start with Flame Jet, which is the simplest example, though still not simple.

You use DX-4 or Innate Attack to hit, though it doesn't specify which specalization, we can work out that it's Innate Attack (Jet). You cast the spell, and on your following turn you have a big flaming sword of some indeterminate length.
Nope, the length is very precisely determined as being 1 hex per energy you put into the Spell. This is figured before you get your discount for knowing the Spell as skill-15.

So you take your Concentrate on your Turn and get your Jet. Your Turn then ends witht that Concentrate. Attacking with the Jet requires an Attack Action which is separate from the Concentrate.

So when Aldehar the Incendiary (back when he was fresh out of magic school) wants to bbq some orcs he Concentrates when he first sees the orcs casting as the orcs are charging. He's casting at 1FP but because he's skill-15 that gets discounted to 0. The next turn he can Attack the orcs and he puts his 1 hex Jet on the end of his 2 hex Staff and only comes within 3 hexes of the orcs i.e. he's behind Nyx the Barbarian. He's not spending any energy to keep the Jet going so he can last many Turns which is probably something the orcs can't say.

If you're more familiar with That Other Game think of a 1 energy Jet or Ball Spell being the equivalent of one of those "cantrips" that their casters can produce without limit. Put more energy in and you get the effects of a higher level Spell but you'l run out of energy fairly soon.
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