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Old 09-29-2021, 09:23 AM   #18
kjamma4
 
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
Default Re: CCW/Compendium Rules Question - Incoming damage?

Well, if you are in the mood for absurdity.....

Luxury - can mount six spaces of weaponry per side.

Vulcan x 1 = 2 spaces
Mini Rocket x 4 = 4/3 spaces
Light Rocket x 3 = 3/2 spaces
Targeting Laser x 1 = 0 spaces
Fake Weapon x 1 = 0 spaces
"Unused Space that could have mounted weaponry" = 7/36
  • Vulcan has 12 in 36 chance of being hit.
  • Each Mini Rocket has 2 in 36 chance of being hit.
  • Each Light Rocket has 3 in 36 chance of being hit.
  • Targeting Laser cannot be hit as it has no space.
  • The fake weapon can never be hit - not because it has no space but because it is an accessory. Not that it matters since is has no DP. Leads to another conundrum - when a side with a fake weapon is hit, you can figure out it is fake since the damage goes directly to the armor.
  • You have a 7 in 36 chance of missing a weapon and going directly to the armor.

Works out nicely that each item is broken down into X/36th chance. Roll two dice and consult chart below.

Code:
	1	2	3	4	5	6
1	Armor	Armor	Mini3	Light2	Vulcan	Vulcan
2	Armor	Mini1	Mini4	Light2	Vulcan	Vulcan
3	Armor	Mini1	Mini4	Light2	Vulcan	Vulcan
4	Armor	Mini2	Light1	Light3	Vulcan	Vulcan
5	Armor	Mini2	Light1	Light3	Vulcan	Vulcan
6	Armor	Mini3	Light1	Light3	Vulcan	Vulcan
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