Re: CCW/Compendium Rules Question - Incoming damage?
It's not hard to calculate based on space*, it's a lot more credible (realistic in CW is hard to obtain) so the only question "is it fun". Combat is the focus of the game so if you spend a couple of extra dice rolls here and it reduces cheesy gameplay it makes it more fun.
YMMV.
*The only real issue are the odd components that have DPs but take up no space or the ones that take up space but have no DPs. Often these are tied to other items and are destroyed with them so you add the space or DPs to that item. You can house rule the few odd ball items (and CW has always had odd ball items that break one rule or another).
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