Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-24-2021, 08:11 PM   #9
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Damage to Force (in Newtons or any other unit)

Some versions of D&D embrace "hit points as abstraction" by having nasty effects work on a certain number of Hit Dice or Hit Points of victim. Its a little hard to explain why the death spell can kill 20 veterans or 100 raw recruits, but its hard to explain everything about death spells.

Quote:
Originally Posted by DouglasCole View Post
Luke (the author of the above model) is very sharp. The model I created is entirely empirical, however. I took variables such as mass, velocity, sectional density, caliber, and real-world penetration of RHA steel in tests, plus a few others and put them into a polynomial model including interaction parameters, then "improved" the model by throwing out terms until something that was "good enough" was derived. The process I used is familiar to anyone who has done this sort of thing looking to build a phenomenological model from data.
Yes, one issue is that I am an empiricist not a rationalist, so I'm more comfortable with things derived from experiments than things purely derived from principles. But I can't obtain Luke's sources and my calculus is rusty and most importantly I don't have experience making first-principle physics models and judging what simplifying assumptions are reasonable.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper

This forum got less aggravating when I started using the ignore feature
Polydamas is offline   Reply With Quote
 

Tags
damage


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:11 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.