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Originally Posted by Varyon
The ability sounds suspiciously similar to how I could see the JRPG "Steal" ability being interpreted - is your point of reference here a litRPG anime?
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Yeah basically the ability the protagonist learns in KonoSuba, though I'm not sure which JPRG you're referring to.
I know in Disgaea you could choose specifically what you stole, while guys like Locke Cole I think just randomly stole a potion or something (I think monsters were assigned what would be taken when stealing)
Quote:
Originally Posted by Varyon
Or use the Unpredictable Limitation from Snatcher (away from books, so can't check the value of that).
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It seems like a good baseline for "I can't choose amongst my options", though the -25% for that might be a bigger discount for Snatcher since it might literally be anything, as opposed to "anything within the hex/person I'm targeting" which is a smaller amount of variability.
Plus it still doesn't exactly let me target things I'm not aware of, which is why I figured doing an AE because then you don't need to be aware of what is in the hex, since you just target the hex.
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Originally Posted by Kallatari
As to the value of that limitation, it should depend on "how random" it is. Are you sticking to game-significant items only (i.e., defined as GURPS equipment) or is anything on the target fair game (i.e., you might end up with a penny in his pocket, or his left sock, or that piece of lint stuck to his shirt, or all those rocks you yourself referred to).
If you get armor, is it his whole armor, or just a piece of the armor? Does a toolkit/first aid kit count as one item, or would you just get a single tool from the kit? Do you get both of his wireless earbuds?
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The inspiring ability is a bit inconsistent on that front: on one hand you can in theory end up with a single stone, but on the other hand, you can end up with an entire coin purse (not just one of the coins inside).
That's part of why I figured it might have something to do with a weight limit.
A left sock seems possible since one of the recurring jokes is that the "luck" of the protagonist was aspected so it kept stealing undergarments, though you do eventually see it come into play during combat when he actually takes possession of a Dullahan's floating head while probably trying to gamble to take his sword.
The Dullahan mentioned that a low-level char's steal wouldn't work on a high-level monster like him, so if when targeting Affliction:Warp on gear there's normally just a HT roll, that might mean that some monsters have the ability to give their equipment HT bonuses to resist magical Afflictions.